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What's new in Maya 2018

Maya® 2018 3D animation, modelling, simulation and rendering software helps artists work faster with enhancements to existing workflows and new tools.

  • New

    UV editor workflow, look and feel

    The UV Editor interface has been overhauled and includes a new UV Toolkit with better tools and functionality.

  • New

    Clump modifier for interactive grooming

    Generate realistic clumping effects in hair and fur for more natural-looking hair.

  • New

    After Effects live link

    Create a live link between Maya and Adobe® After Effects® to make real-time changes and view scenes simultaneously.

  • New

    Additional MASH nodes

    The MASH toolset gives you new nodes (curve, signal, world, placer and more), as well as updates to existing nodes.

More features

Motion graphics

  • 3D Type

    Create branding, flying logos, title sequences and other projects that require text.

  • Improved vector graphics workflow

    Import or copy and paste SVG files into Maya. 

  • Motion Graphics toolset

    Quickly create complex procedural effects and animations with instanced objects.

3D animation

  • Parallel rig evaluation

    New system speeds rig playback and manipulation.

  • Geodesic voxel binding

    Produce high-quality, production-ready bound characters in less time.

  • General animation tools

    Toolset for keyframe, procedural and scripted animation.

  • Time Editor

    Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.

  • Shape authoring workflow

    Fine-tune your characters and animation more quickly and easily.

  • Animation performance

    Speed enhancements make your scenes even faster.

3D modelling

  • Enhanced | Symmetry modelling

    Mirror enhancements and tool symmetry improvements make symmetrical modelling easier. 

  • Revamped sculpting toolset

    Sculpt and shape models more artistically and intuitively.

  • Polygon modelling

    Efficient library enables faster, more consistent Boolean operations on polygon geometry.

  • OpenSubdiv support

    Accelerate performance with interactive workflows.

Dynamics and effects

  • Deep adaptive fluid simulation

    Simulate high-level details just where you need them with the new adaptive solver for Bifrost liquids.

  • Faster, easier-to-use XGen

    Updated workflow, presets, sculpting and preview. 

  • Adaptive aero solver in Bifrost

    Create atmospheric effects such as smoke and mist.

  • Bifrost procedural effects platform

    Simulate and render photorealistic liquids. 

  • Bullet Physics

    Create realistic rigid and soft-body simulations.

  • Maya nCloth

    Create realistic deformable materials.

  • Interactive hair grooming (XGen)

    Intuitive brush-based grooming tools give you greater control and accuracy for styling and posing hair and fur.

  • Bifrost Ocean Simulation System

    Create realistic ocean surfaces with waves, ripples and wakes.

3D rendering and shading

  • Additional look development shading nodes

    Shade complex scenes more easily. 

  • Enhanced look development workflow

    Sculpt and shape models more artistically and intuitively.

  • Colour management

    Efficient library enables faster, more consistent Boolean operations on polygon geometry.

  • Enhanced | Next-gen Viewport display and shading

    Work in a higher-fidelity, high-performance interactive environment to edit assets and images in less time.

  • Arnold integrated with Maya

    Use Arnold RenderView to view scene changes in real time, including lighting, materials and camera.

  • Render setup

    Quickly render and manage complex scenes. Generate templates for the setup of a shot for easy re-use.

Pipeline integration

  • Scripting and API

    Create Maya scripts and write plug-ins in Maya Embedded Language (MEL) or Python scripting language.

  • Data and scene management tools

    Manage large datasets and heavy scenes with specialised tools and workflows. 

  • Scene Assembly tools for smarter data

    Create large, complex worlds more easily and manage production assets as discrete elements.