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      Powerful character creation, animation and VFX tools

      From fantastic creatures to sweeping landscapes and explosive battle sequences, the Academy Award-winning Maya® toolset is a top choice for creating believable characters and the worlds around them.

      Dynamics and effects

      • Video: Bifrost overview video

        Bifrost visual programming environment

        Create physically accurate and incredibly detailed simulations in a single visual programming environment. (video: 4.49 min.)

      • Mountain scenery created in Bifrost

        Ready-to-use graphs

        Create great-looking effects, such as snow and dust storms, right out of the box with prebuilt graphs.

      • Hair grooming in Maya

        Interactive hair grooming

        Use powerful interactive groom tools to create realistic hair and fur for your characters.

      • Bifrost Fluids

        Simulate and render photorealistic liquid effects.

      • Bifrost Ocean Simulation System

        Create realistic ocean surfaces with waves, ripples and wakes.

      • Physics and effects

        Create highly realistic rigid, soft-body, cloth and particle simulations.

      Universal Scene Description (USD) workflows

      • New | Lighting speed

        Load and edit massive datasets in a matter of seconds using USD in Maya.

      • New | Seamless import/export

        Import USD data as native Maya data and export native Maya data as USD data.

      • New | Lightweight previews

        See quick previews of USD scene structure using the new Hierarchy View Window.

      • New | In-memory USD stage support

        Work directly with USD data in common Maya editors such as the Outliner and Attribute Editor.

      • New | USD in the viewport

        See USD natively alongside Maya data in the viewport.

      • New | Open source and fully customisable

        The Maya USD plug-in is available as an open-source project for studios to customise as needed.

      3D animation

      • Animated clip of a lion

        Fast playback

        Review animations faster and produce fewer playblasts with cached playback in Viewport 2.0.

      • User interface of Time Editor in Maya featuring 3D animation of a guy making the sign of the horns, standing next to a motorcycle

        Time Editor

        Make high-level animation edits with a nondestructive, clip-based, nonlinear editor.

      • Rendering of octopus

        Graph Editor

        Create, view and modify animation curves using a graphical representation of scene animation.

      • New | Ghosting Editor

        Precisely visualise movement and the position of animated objects over time.

      • Deformation effects

        Enhance character and object animation with powerful deformation effects.

      • Native Motion Library plug-in

        Access high-quality motion capture data right in Maya. 


      • Character setup

        Create sophisticated skeletons, IK handles and deformers for characters that deliver life-like performances.

      • Skinning

        Seamlessly bind any modelled surface to a skeleton using skinning.

      • Retargeting

        Easily transfer animation between skeletons that have the same or different skeletal structures.

      3D modelling

      • Polygon modelling

        Create 3D models using geometry based on vertexes, edges and faces.

      • Macaw modelled in Maya

        NURBS modelling

        Construct 3D models from geometric primitives and drawn curves.

      • Boy with dogs, modelled in Maya

        UV editing and toolkit

        View and edit the UV texture coordinates for polygon, NURBS and subdivision surfaces in a 2D view.

      • Sculpting toolset

        Sculpt and shape models more artistically and intuitively.

      • OpenSubdiv support

        Accelerate performance with interactive workflows.

      3D rendering and shading

      • Bubbles rendering in Arnold

        Integrated Arnold renderer

        Use Arnold Render View to view scene changes in real time, including lighting, materials and cameras.

      • Female model rendered in Arnold

        GPU and CPU rendering

        Use Arnold for production rendering on both the CPU and GPU.

      • Robot rendered in Arnold

        Standard Surface Shader

        Model materials such as car paint, frosted glass and plastic, and preview renders in the viewport.

      • Look development with Hypershade

        Build shading networks by creating and connecting rendering nodes, such as textures, materials and lights.

      • Colour management

        See accurate previews of final colours in the viewport and Render View.

      Motion graphics

      • MASH procedural effects

        Use MASH to create versatile motion design animations with procedural node networks.

      • 3D Type

        Create branding, flying logos, title sequences and other projects that require text.

      • Adobe Live link

        View a scene in both Maya and Adobe After Effects at the same time.

      Pipeline integration

      • New | Python 3

        Create Maya scripts and write plug-ins using Python 3.

      • Customisation

        Customise how Maya looks and works to suit your pipeline.

      • Scene Assembly tools

        Create large, complex worlds more easily and manage production assets as discrete elements.

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