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Maya® LT 3D game development software includes animation, rigging, modelling and lighting features for indie game creators to work faster and without creative limits.
3D modelling tools
Produce realistic in-game characters, props and environments with sophisticated 3D modelling tools. (video: 1 min.)
UV editor
Quickly create and edit UV topology with artist-friendly tools and functionality. (video: 1.02 min.)
Shaders and materials
Create high-quality materials with shading or work with Allegorithmic Substance materials in Maya LT. (video: 1:09 min.)
Built-in sculpting tools
Use brush-based sculpting tools to perform high-level edits on your models without having to export to a different tool.
LOD tools for game model efficiency
Optimise content for mobile devices with polygon reduction, data cleanup, blind data tagging and level-of-detail tools.
Physically based shader materials
Use ShaderFX to create high-quality physically based shader materials within Maya LT.
Lighting and texture baking
Simulate realistic game lighting. Use global illumination tools to bake lighting data into texture or vertex maps.
Modelling improvements
Make modelling more efficient with quad draw, multi-cut, bevel and symmetry enhancements.
3D animation tools
Animate and rig characters and objects for your game. (video: 1.02 min.)
Shape editor
Gain more control with shape authoring tools as you create, tweak and correct animations in a detailed way. (video: 3.16 min.)
Time editor
Make non-destructive, clip-based non-linear edits using a familiar user interface for working with scene objects.
Graph editor
Edit animation keys using a powerful editor.
HumanIK-based Quick Rig tool
Automatically generate and place HumanIK rigs.
Geodesic Voxel binding
Bind modelled geometry to skeletons faster, often with just a few clicks.
Bake Deformer tool
Bake complex rigs containing multiple layers of skinning and deformers, down to a single skin cluster.
Game Exporter tool
Customise and save export settings for model and animation data to keep 3D assets consistent for use in-engine. (video: 1.15 min.)
Send to Mudbox
Export geometry to Mudbox digital painting and sculpting software to add model detail. Send texture and detail maps back to the model in Maya LT. (video: 1:12 min.)
MEL scripting
Simplify and customise your workflow with Maya Embedded Language (MEL) scripting. (video: 1 min.)
Send to Unity or Unreal
Directly export your work from Maya LT to Unity and Unreal Engine.
Workspaces
Quickly switch between customised UI layouts or task-specific UI presets through a simple dropdown menu.
Creative Market integration
Search, browse and buy 3D content on the Creative Market directly from Maya LT.
Viewport improvements
Preview real-time results with an enhanced viewport that includes a simplified displacement workflow and support for complex shading.