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Maya LT™ 3D game development software speeds up the creative process for experienced indie game creators and is easier for new users to learn.
Sophisticated 3D modelling tools help you to create realistic-looking characters, props and environments. (video: 1 min.)
Brush-based sculpting tools let artists perform high-level sculpting on their models without having to export to a different tool.
The UV toolkit offers artist-friendly tools and functionality for quicker UV creation and editing. (video: 1.02 min.)
Create high-quality materials with intuitive tools or work with Allegorithmic Substance materials directly in the software. (video: 1.08 min.)
Optimise content for mobile devices with polygon reduction, data clean-up, blind data tagging and level-of-detail tools.
Use ShaderFX to create high-quality physically based shader materials within Maya LT.
Simulate realistic game lighting. Use global illumination tools to bake lighting data into texture maps or vertex maps.
Enhanced | Modelling improvements
Quad draw, multicut, bevel and symmetry enhancements make modelling more efficient.
Animate and rig characters and objects for your game. (video: 1.02 min.)
Build a control structure for your characters with automated rigging tools. (video: 1.12 min.)
This non-destructive, clip-based non-linear editor features an intuitive and familiar user interface for working with scene objects. (video: 1.56 min.)
The shape authoring tools give you more control to create, tweak and correct animations in a detailed way. (video: 3.16 min.)
Bind modelled geometry to skeletons faster, often with just a few clicks.
Bake complex rigs, containing multiple layers of skinning and deformers, down to a single skin cluster.
Export directly to Unity and Unreal with custom export tools. Or, use the game exporter to get your 3D content into your engine of choice. (video: 1.15 min.)
Access the Stingray engine with a Maya LT subscription. Available for Windows only. (video: 1.06 min.)
Simplify and customise your workflow with MEL scripting. (video: 1 min.)
Customise and save export settings for model and animation data to keep 3D assets consistent for use in-engine.
Quickly switch between customised UI layouts or task-specific UI presets through a simple drop-down menu.
Export geometry to Mudbox digital painting and sculpting software to add detail to the model. Texture and detail maps can be sent back to the model in Maya LT.
Search, browse and buy 3D content on the Creative Market directly from Maya LT.
Enhanced | Viewport improvements
The viewport now supports displacement mapping and offers improved transparency, better shadow and shading support and more.