Maya® LT 3D game development software includes animation, rigging, modelling and lighting features for indie game creators to work faster and without creative limits.
Built-in sculpting tools
Use brush-based sculpting tools to perform high-level edits on your models without having to export to a different tool.
LOD tools for game model efficiency
Optimise content for mobile devices with polygon reduction, data cleanup, blind data tagging and level-of-detail tools.
Physically based shader materials
Use ShaderFX to create high-quality physically based shader materials within Maya LT.
Lighting and texture baking
Simulate realistic game lighting. Use global illumination tools to bake lighting data into texture or vertex maps.
Make modelling more efficient with quad draw, multi-cut, bevel and symmetry enhancements.
Make non-destructive, clip-based non-linear edits using a familiar user interface for working with scene objects.
Edit animation keys using a powerful editor.
HumanIK-based Quick Rig tool
Automatically generate and place HumanIK rigs.
Geodesic Voxel binding
Bind modelled geometry to skeletons faster, often with just a few clicks.
Bake Deformer tool
Bake complex rigs containing multiple layers of skinning and deformers, down to a single skin cluster.
Send to Unity or Unreal
Directly export your work from Maya LT to Unity and Unreal Engine.
Quickly switch between customised UI layouts or task-specific UI presets through a simple dropdown menu.
Creative Market integration
Search, browse and buy 3D content on the Creative Market directly from Maya LT.
Preview real-time results with an enhanced viewport that includes a simplified displacement workflow and support for complex shading.
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