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Produce professional-quality 3D animations, renders and models with 3ds Max® software. An efficient toolset helps you create better 3D and virtual reality (VR) content in less time.
Create realistic liquid behaviours directly in 3ds Max. (video: 2.12 min.)
Manipulate animations directly in the viewport and get direct feedback when making adjustments in your scene.
Create procedural animation and character rigging with CAT, biped and crowd animation tools.
Use keyframe and procedural animation tools. View and edit animation trajectories directly in the viewport.
Author animation controllers, using a new generation of animation tools that you can create, modify, package and share.
Create sophisticated particle effects such as water, fire, spray and snow.
Access integrated tools for creating VR visualisations without leaving your 3ds Max workspace.
The MAXtoA plug-in is integrated into 3ds Max, giving you access to Arnold’s latest features.
Simulate real-life camera settings such as shutter speed, aperture, depth of field, exposure and other options.
Iterate quickly with interactive rendering. (video: 0.56 min.)
Access 3D content on your local computer and network in a single view, making content instantly searchable.
Gain tighter integration with several pipeline tools with an extended and improved Python/.NET toolset.
Create, share and update portable assets that are flexible, connected and react to changes in design data.
New | Customisable workspaces
Match your UI to the way you think and work with a more responsive, modern and customisable user experience.
New | MAX to LMV
View MAX files using Forge Viewer in a web browser to review and share assets.
New | Spline workflows
Create and animate geometry in several intuitive ways with new and enhanced spline tools.
New | Data Channel Modifier
Extract information directly from a model, which you can use to help inform other types of modifications.
New | Blended Box Map
Morph visible seams by blending as many as six materials applied to an object.
Efficiently create parametric and organic objects with polygon, subdivision surface and spline-based modelling features.
Perform creative texture mapping operations such as tiling, mirroring, decal placement, blurring and spline mapping.
Manipulate hair and fur directly in viewports with selection and styling tools, such as tools for cutting and brushing.