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Explore the differences between Maya and Maya LT software.
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Comprehensive 3D animation, modelling, simulation and rendering software.
Cost-effective video game development software for indie game makers.
Pay as you go for access to the latest version of Maya with lower up-front cost, 1-on-1 web support and preceding version use. Learn more (AU site).
Multi-year (2 years)
Multi-year (3 years)
Access software 1 month at a time for the lowest up-front investment. Best for temporary staff and short-term projects.
Get 3 months of access, with the option to renew. Great for startups, freelancers and shorter commitments.
Access software for a full year—the most cost-effective choice for longer-term projects.
Get 2 years of access.
Get 3 years of access.
Enhanced poly-modelling workflows
Polygon and subdivision mesh modelling
Mesh creation tools
Polygon/mesh refinement tools
Polygon reduction tool
Edge and ring loops
NEX accelerated modelling workflow
Topology-based symmetry tools
Quad draw tool
Brush-based sculpt geometry tool
UVs, normal and colour per vertex (CPV)
Multiple UV set support
Per-instance UV sets
Unfold 3D integration
Multiple sets/colour per vertex
3D paint tool (texture)
Substance procedural textures library
2D and 3D procedural textures
PSD file support
Turtle texture baking
Parallel rig evaluation
Graph and dope sheet editors
Trax non-linear animation editor
Set driven key tool
Editable motion trails
ATOM animation file save and load
Pole vector constraints
HumanIK full-body animation system
Built-in Spline IK, Spring IK
Live animation retargeting
Nonphotorealistic drawing styles
Delta Mush deformer
Soft modification deformer
Point on curve deformer
Shrink wrap deformer
Geodesic Voxel skinning
Heat mat skinning
Paint skin weights
Substitute geometry tool
Maya muscle deformation system
Multicamera layout and management tools
Sequencer playlist clip editing
Draw in viewport
Store pencil strokes
mental ray renderer
Hardware render window
Interactive photorealistic renderer (IPR)
Hypershade and Visor tools
Bifrost procedural effects platform
Adaptive foam in Bifrost
Guided Simulation in Bifrost
Adaptive Aero solver in Bifrost
Open procedural graph for Bifrost
XGen arbitrary primitive generator
Maya Fluid Effects
Rigid and soft-body dynamics
NVIDIA PhysX integration
Feature available only for Windows operating systems. OpenCL acceleration on Windows and Linux offers additional performance benefits on those platforms.
Write custom plug-ins with SDK
Create custom Maya objects
Customise UI for proprietary tools
Microsoft .NET API support
Load third-party plug-ins and tools
Write custom objects and plug-ins using Maya C++ API
Create custom UI tools using Qt development framework
Viewport 2.0 API
Send to Unity export
Send to Unreal export
Send to Mudbox export
Game export tool
View and edit node relationships
Group nodes for user-specific views
Modify modelled data without rebuilding
Read/write Alembic framework format
Mac OS X
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